Matur Nuwun Sampun Mampir Mugi-Mugi Saget Dados Ilmu Ingkang Manfaat Fiddunya Wal Akherat

Rabu, 21 Juli 2010

Primitif Drawing Kereta Api 1 Dimensi

Grafika komputer adalah cara membuat gambar atau grafik dengan menggunakan komputer. Dalam grafika komputer seseorang dianjurkan mempunyai daya imajinasi yang cukup lumayan karena grafika komputer terdiri dari koordinat titik - titik yang nantinya akan dihubungkan satu sama lainnya.

Pada pembahasan kali ini kita akan membahas tentang pembuatan kereta api 1 dimensi menggunakan visual C++, berikut langkah - langkahnya beserta source code sederhana yang dapat dikembangkan lebih lanjut. Sebelum membuatnya kita harus menambahkan openGL dapat di download di sini.

buka program file -> microsoft visual studio -> VCC -> include -> masukkan glut.h
buka program file -> microsoft visual studio -> VCC -> Lib-> masukkan glut32.lib
C: windows -> system -> masukkan glut32.dll
C: windows -> system32 -> masukkan glut32.dll

ini adalah contoh source code kereta api 1 dimensi

#include
#include

void userdraw(void);

void setColor(float red, float green, float blue)
{
glColor3f(red, green, blue);
}

void userdraw(void)
{
glPointSize(3);
glLineWidth(4.0);

setColor(0.,1.,0.);
//body
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(100,120); //a
glVertex2i(100,290); //b
glVertex2i(370,290); //c
glVertex2i(370,120); //d

glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(210,290);
glVertex2i(210,300);
glVertex2i(120,300);
glVertex2i(100,290);
glEnd();

//lampu
glBegin(GL_POLYGON);
glColor3f(1,0,0);
glVertex2i(100,270);
glVertex2i(100,210);
glVertex2i(95,220);
glVertex2i(95,260);
glEnd();

//tambahan body
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(210,380);
glVertex2i(210,250);
glVertex2i(370,250);
glVertex2i(370,380);
glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(200,300);
glVertex2i(230,330);
glVertex2i(210,200);
glEnd();

//jendela
glBegin(GL_POLYGON);
glColor3f(0,1,1);
glVertex2i(240,350);
glVertex2i(240,270);
glVertex2i(330,270);
glVertex2i(330,350);
glEnd();

glBegin(GL_LINE_LOOP);
glColor3f(1,0,0);
glVertex2i(240,350);
glVertex2i(240,270);
glVertex2i(330,270);
glVertex2i(330,350);
glEnd();

//bamper
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(87,200); //a
glVertex2i(65,100);//b
glVertex2i(65,130);//c
glVertex2i(65,90);//d
glVertex2i(163,100); //e
glVertex2i(150,205); //f
glEnd();

for(int a=80;a<=110;a++){
a+=20;
glBegin(GL_POLYGON);
glColor3f(1,1,1);
glVertex2i(a,155);
glVertex2i(a,115);
glVertex2i(10+a,115);
glVertex2i(10+a,155);
glEnd();}
//atas
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(200,400);
glVertex2i(200,370);
glVertex2i(380,370);
glVertex2i(380,400);
glEnd();

// cerobong
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(160,300);
glVertex2i(180,340);
glVertex2i(100,340);
glVertex2i(120,300);
glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(110,330);
glVertex2i(110,350);
glVertex2i(170,350);
glVertex2i(170,330);
glEnd();

//gerbong
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(400,330); //a
glVertex2i(400,120); //b
glVertex2i(620,120); //c
glVertex2i(620,330); //d
glEnd();

//jendela
glBegin(GL_POLYGON);
glColor3f(0,1,1);
glVertex2i(430,300); //a
glVertex2i(430,230); //b
glVertex2i(500,230); //c
glVertex2i(500,300); //d
glEnd();
glBegin(GL_LINE_LOOP);
glColor3f(1,0,0);
glVertex2i(430,300); //a
glVertex2i(430,230); //b
glVertex2i(500,230); //c
glVertex2i(500,300); //d
glEnd();

glBegin(GL_POLYGON);
glColor3f(0,1,1);
glVertex2i(520,300); //a
glVertex2i(520,230); //b
glVertex2i(600,230); //c
glVertex2i(600,300); //d
glEnd();

glBegin(GL_LINE_LOOP);
glColor3f(1,0,0);
glVertex2i(520,300); //a
glVertex2i(520,230); //b
glVertex2i(600,230); //c
glVertex2i(600,300); //d
glEnd();

//atas
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(390,350);
glVertex2i(390,300);
glVertex2i(630,300);
glVertex2i(630,350);
glEnd();

//sambungan1
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(400,140); //a
glVertex2i(400,120); //b
glVertex2i(370,120); //c
glVertex2i(370,140); //d
glEnd();
//tambahan sambungan
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(370,150); //a
glVertex2i(370,120); //b
glVertex2i(380,120); //c
glVertex2i(380,140); //d
glEnd();

//sambungan2
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(600,140); //a
glVertex2i(600,120); //b
glVertex2i(640,120); //c
glVertex2i(640,140); //d
glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(620,150);
glVertex2i(630,140);
glVertex2i(620,140);
glEnd();

//ban1
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(240,170);
glVertex2i(240,100);
glVertex2i(170,100);
glVertex2i(170,170);
glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(240,110);
glVertex2i(240,100);
glVertex2i(237,100);
glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(170,110);
glVertex2i(170,100);
glVertex2i(173,100);
glEnd();
//ban2
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(280,170);
glVertex2i(280,100);
glVertex2i(350,100);
glVertex2i(350,170);

glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(280,110);
glVertex2i(280,100);
glVertex2i(283,100);

glEnd();
glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(350,110);
glVertex2i(350,100);
glVertex2i(347,100);

glEnd();
//ban3
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(420,170);
glVertex2i(420,100);
glVertex2i(490,100);
glVertex2i(490,170);

glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(420,110);
glVertex2i(420,100);
glVertex2i(423,100);
glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(490,110);
glVertex2i(490,100);
glVertex2i(487,100);
glEnd();
//ban4
glBegin(GL_POLYGON);
glColor3f(0,0,0);
glVertex2i(530,170);
glVertex2i(530,100);
glVertex2i(600,100);
glVertex2i(600,170);

glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(530,110);
glVertex2i(530,100);
glVertex2i(533,100);
glEnd();

glBegin(GL_POLYGON);
glColor3f(0,0,1);
glVertex2i(600,110);
glVertex2i(600,100);
glVertex2i(597,100);
glEnd();

//lintasan
glBegin(GL_POLYGON);
glColor3f(0.5,0.5,0.5);
glVertex2i(0,90);
glVertex2i(0,100);
glVertex2i(640,100);
glVertex2i(640,90);
glEnd();

glBegin(GL_LINES);
glColor3f(0,0,0);
glVertex2i(0,100);
glVertex2i(640,100);

glEnd();

//corak gerbong1
glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex2i(100,215);
glVertex2i(100,200);
glVertex2i(370,200);
glVertex2i(370,215);
glEnd();

//corak gerbong 2

glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex2i(400,195);
glVertex2i(400,200);
glVertex2i(620,200);
glVertex2i(620,195);
glEnd();

glBegin(GL_POLYGON);
glColor3f(1,1,0);
glVertex2i(400,215);
glVertex2i(400,210);
glVertex2i(620,210);
glVertex2i(620,215);
glEnd();
//rumput
glBegin(GL_POLYGON);
glColor3f(0,1,0);
glVertex2i(0,0);
glVertex2i(0,90);
glVertex2i(640,90);
glVertex2i(640,0);
glEnd();
//klakson
glBegin(GL_LINE_LOOP);
glColor3f(0,0,0);
glVertex2i(275,302);
glVertex2i(285,310);
glVertex2i(295,302);
glEnd();
glBegin(GL_LINE_LOOP);
glColor3f(0,0,0);
glVertex2i(285,348);
glVertex2i(285,310);
glEnd();

}

void display(void)
{
glClear(GL_COLOR_BUFFER_BIT);
userdraw();
glFlush();
}

void main(int argc, char**argv)
{
glutInit(&argc,argv);

glutInitWindowPosition(100,150);
glutInitWindowSize(640,480);
glutCreateWindow("By Yudha");
glClearColor(0.0,0.0,1.0,0.0);
gluOrtho2D(0.,640.,0.,480.0);
glutDisplayFunc(display);
glutMainLoop();
}

Selamat Mencoba. Semoga bermanfaat ^o^ sampai ketemu dalam pembahasan selanjutnya....

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